![]() ![]() Spent the best part of the day looking at disassemblies, and couldn't really find anything in the 30+ games I've tried. by Knurek at 4:50 PM EDT on AugI'm starting to think the three games that went nicely were just flukes. Change the third byte to have different songs play during the intro screen. ROM should be deinterleaved (NSRT Checksum 0xA944). by Knurek at 5:52 PM EDT on AugWizap!: Ankoku no Ou Rayman GBC is like this, and an NSF I ripped also had a very iffy sound setup. Wario's Woods has this overall setup, GBSs from many flavors of companies will use this, and in my experience, only very rarely will a game become too tangled up with the sound generation to adequately isolate the pieces into those 3 categories. I generally see sound generation in Sound Init/Song Init/Play specifications from ripping NSFs/GBSs. Is there a possibility that stepping out wrong number of times will result in sequence playing with the wrong sample bank, or is that generally handled by SPC Init function?Įdited 6:34 PM EDT Augby ugetab at 3:42 PM EDT on AugUsually, the higher you step out after hitting a breakpoint, the safer it is to change something, but the the amount of stuff affected by any change can be farther reaching.Īs for the SPC specifics, I don't know. Change the second byte to have different songs play during the intro screen. ROM should be deinterleaved (NSRT Checksum 0x772A). Here's Soul & Sword, and now I really need some sleep. Not to dump SPCs of course, but to make a ROM that plays the selected songs (SNSF pretty much). Previous Page | Next Page by Knurek at 5:50 PM EDT on AugI think it should be possible. HCS Forum - What's going on in other xsf formats
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