![]() CS2s needs more testing as each CS2 have different animation lengths. Prior to about 20 chains, a chainbreak lasts just long enough to get in 1 Full Charge Shot and 1 1st stage Charge Shot on a normal charge speed and animation (most CS1s). The chain number affects the length the chain break period lasts, and therefore the amount of Charge Shots you can get in.Both CS1 and CS2 can use Full Charge Shot. This is separate from the 2nd stage charge shot provided by Full Charge Shot.The charge shot type can be changed for a fee at the Weapons Shop. ![]() Each Ranged weapon has two different charge shot types, Charge Shot I (CS1) and Charge Shot II (CS2).Due to reliance on two-handed weapons, may not have enough room on the palette to fit all the elements.Combined with the fact that normal attacks on Ranged Weapons also require PP, makes Rangers rather prone to running out of PP. There's no way to reduce the PP usage for Charge Shots.The best chain-breaker Ranged Weapons often require a specific distance to work well, and may not mesh well with the player's playstyle.Ranged Weapons has a lack of chaining method for groups of mobs.Rangers needs very little Abilities to function optimally, which allows more room for customization.High Accuracy allows both Melee and Ranged attacks to connect much easier, and allows the player to punch far above their level.Long Range PAs can be used to further increase the range coverage. Ranged Weapons provides the player a massive range coverage compared to other types, and allows the player to attack from relatively safe distances.Triggering Perfect Attacks (pressing either or while the the yellow circle from the last attack matches the button's circle) gives an extra 50% PP regeneration.Slicers are great because they do not require the Ranger to give up the distance between the Ranger and the enemies for PP recover. Since every attack a Ranger typically uses costs PP, try bringing some melee weapons to help with PP recovery.Twin Handguns can too, but neither of their CSs work all that well in FPS mode. It's worth going into if you are on a weapon that can: Rifles, Handguns, and Laser Cannons (if you are using CS1 for some reason). FPS Mode (L + d-pad) gives a huge boost to your damage.Perfect Guards are also way easier to trigger since you usually have a lot of time to respond to them. Guard reduces damage taken by 70%, and most weapons you'd use (two-handed ranged weapons) can guard, so using it more makes you way more resilient.A held Charge Shot can be cancelled by Evading, Pressing R (to either guard or switch weapons), or opening and closing the palette.For chains HP Absorb (All Lv4), PP Absorb (All Lv6): turns out perfect guards are a lot easier when you have way more response time and less attack lag, who'd have thought.Elemental Hit (Ranger Lv8): If you found a machine gun with burn or poison on it.GRM fan (All Lv5): hey, did you know GRM makes almost every ranged weapon in the game?.Partnership (Vanguard Lv6): Makes your friends stronger.PP Escape Save (All Lv3): Makes dodging easier.PP Defense Save (Hunter Lv3): Makes Guarding easier.Healing Item Boost (Hunter Lv2): Makes life even easier.Auto Heal Half/Critical (Default): Makes life easier.Full Charge Shot (Ranger Lv2): PUT IT ON AND NEVER TAKE IT OFF.Rod ( Sazonde, Resta, R+ Shifta, R+ Deband).Rifle ( Long-Range Shoot Charge Shot I).Machine Gun ( Meseta Fever Charge Shot I) + Wand ( Foverse Zalure).Crossbow ( Yak Longa Charge Shot I) + Dagger ( Shisoku Tenkai-zan).Utility: Anti, Resta, Jellen, Shifta, Deband, Zalure, Slicers, R-Mags, Handguns (CS2).This is medal of honor now: Rifles (CS1), Handguns (CS1).Infinite Stunlock LOL: Laser Cannons (CS2).Press a lot: Twin Handguns, Machine Guns (featuring Meseta Fever), Sazonde ( ).BEEEEEEG DAMAGE GO BRRRRR: Shotguns (CS1 or CS2), Grenade Launchers for multi-target bosses (CS1), Crossbows (CS1 or CS2).A typical ranger game plan revolves around managing distances, PP, and swapping between various weapons as befitting the combat situation. A typical Ranger palette consists of a chaining weapon (usually a pair of Twin Handguns), a chain breaker weapon, a melee weapon for PP recovery purposes, a weapon with FPS capability for utility or for a damage boost, and some other weapons for utility purposes. Each Ranged weapon provides a different niche, and allows Rangers to take on a variety of roles in combat at various distances. Good for intermediate players.Ī Ranger is a ranged weapon specialist. The type's high ACC makes it adept with ranged weapons. A sniper that can shoot enemies and support allies from a distance.
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